Pages

Friday, May 11, 2012

DC Universe Online



I'm not a fan of MMOs. I hate the monthly subscription concept. Call me traditional, but I like to pay for a game once, and for that game to be complete. I also dislike the idea of having my play experience spoiled by someone who just feels like anonymously ticking off other people.

But if there were ever an MMO I would give a try, it would be DC Universe Online. I tried it first on PC when it went free to play and have since enjoyed even more hours in the DC Universe on my PS4. Here are a few impressions from the dozens of hours I've put into the game so far:

1. Character creation is a bit narrow and pre-packaged. I could also find no way to examine how your selected powers and skills would advance over time while still in the character generation phase. Functionality of powers isn't that varied. Differences between various attack abilities seem mostly cosmetic. If you've got an idea for a really cool character with a unique mix of powers or skills, you won't be able to create them here. The one advantage of the limitations in character creation is that it's basically impossible to create a character who won't do well.

2. The world is probably the biggest selling point. Being able to explore my favorite comic book universe at will is amazing. Despite only featuring Metropolis and Gotham City at the start, the world feels large and open. It's also extremely detailed, with little easter eggs everywhere that DC fans will eat up. Want to visit Crime Alley, where Bruce Wayne's parents were killed? Go for it! You'll even find a pair of roses lying on the pavement, a hint that Bruce Wayne may have just been there honoring their memory. There are also built in "tour" quests that follow a series of automated "Booster Gold" terminals around the cities, introducing you to the multitude of locations and their histories. The graphics look great, even on the lowest settings. (Some texture popping, as you approach far away buildings, but I don't mind that at all.) I can't imagine why anyone would choose a movement power other than flying for this game, unless you want to miss out on the expansive view available.

3. The voice acting is very well done by a cast that will likely make many nerds giddy. A number of voice actors from previous animated incarnations of DC characters have returned for this project, and their presence is more than welcome. (My understanding is that this game will be the last time Mark Hammil ever does the voice of the Joker. A real shame, as he does such a fantastic job with the iconic character.)

4.The action is sweet and feels great with a controller. Beating up baddies and button mashing my way to victory has rarely felt better. (I should note, however, that a controller is really the only way to play this game. I tried it out with a mouse and keyboard, and the experience was beyond awkward. It was terrible and impossible for me to enjoy.) Although marketed early on as an action game, it's an action RPG. GREAT news for me, since I suck at action games. If I can't beat a baddy because my gaming skills are lacking, I can always fall back on level-grinding my way through. And although simply fighting baddies on the street won't give you the XP you need to progress through the whole game, I've found that there are plenty of quests and recurring instances that you can play to gain lots of XP, and all without interacting with other players if, like me, you prefer playing solo.

5. The game still isn't without the annoying trappings of MMOs. Even in a non PvP server I've gotten one or two requests to fight somebody. (Which you don't even have to acknowledge.) Another time several players decided to team up and block access to a room that is commonly needed by all players, just standing there to block movement, knowing they couldn't be attacked in the non-PvP server. I had to wait about 10 minutes before they were booted from the server, though other players seemed to have been waiting much longer. (This has only happened once over several years of on and off playing, though, so the problem may have been corrected/prevented with updates.)

As for spiritual/philosophical/moral themes, which I like to keep an eye out for, there is very little that might provoke meaningful thought on spiritual matters. It's mostly a thoughtless "beat-em up" superhero game. The only point I thought was interesting was that in creating a magic-based character it is assumed that, like Wonder Woman, you derive your power from "the gods". The DC Uinverse does not normally assume this of all magical characters, so the forced limitation in character concept felt a little lame for a preferably monotheistic fellow like myself.

A really fun game that I probably would have even paid for eventually. You don't need to spend any money to enjoy the entire game, although I gladly forked over 10 bucks for the light-based (Green Lantern) powers. And considering that it's completely free on PS4 and PC, you've got nothing to lose in trying it out!

Quality: 8.5/10
Relevance: 5.5/10


No comments:

Post a Comment